In the lock-picking game, you have to quickly choose the pin that matches the block (think of a key fitting into a lock), then push the pin up into the slot and hold it for a second before switching to the next pin. I'm not really doing it justice with that garbled explanation but trust me, it's pretty cool. The hacking games are a lot like the game Simon, as you must watch a pattern, then follow it with your right analog stick. The games aren't meant to be hard, but you've got to get it right if you want to stay away from the guards. You'll need to keep on your toes if you want to make it through the game's 4 massive levels (each one takes at least 2.5 hours to complete, and they load on-the-fly, so you don't have to deal with load screens). The guards aren't your typical "walk to point A, stop, walk back, repeat" automatons, so you'd better think creatively. The developers gave each guard a wide variety of different routes and idle points, then set percentages for each routes. In effect, there's a good chance that a guard won't follow the same route twice.