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 Gameguru Mania News - Oct,11 2004 -  
"Stolen" Interview - interview
(hx) 09:23 AM CEST - Oct,11 2004 - Post a comment / read (1)
aHomeLAN has posted an interview with members of Blue52 including technical director Allan Murphy, senior designer Jonathan Biddle, project director Jaid Mindang, lead artist Joe Myers, lead designer Bob Churchill, software engineer Matt Swoboda, and producer Graeme Puttock, as they talk about Stolen, the upcoming stealth action game for publisher Hip Games. Here is a slice:
HomeLAN - What sort of missions and locations will Stolen take place in?

Joe Myers - Stolen is set in a large gloomy metropolis called Forge City. All the locations you will have to penetrate and steal from are in or around this city. The settings throughout are varied. Your first mission takes place in a huge museum with extremely detailed exhibits of all shapes and sizes. Further into the game will take you to various ominous locations, including an enormous prison, a towering skyscraper and even a large communications area, high in the mountains that dominate the Forge City skyline. The missions start off as thieving objectives, but as the game progresses, the plot thickens and you have to use your thieving skills for far more than just money making. To access the various areas of each location, you will need to use subterfuge and puzzle solving skills as well as stealth and combat. This makes the game far more interesting since you can't just go around pocketing objects for cash.
last 10 comments:
FX5900(04:07 PM CEST - Oct,11 2004 )
Stolen? Sounds like a game release by Valve. :D

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