OnlySP: Can you talk about the excitement levels when Quantic Dream announced it was going multi-platform? What’s it like knowing an entirely new audience will now have access to the team’s games? Cage: This is very exciting! So many times we heard people say “I love your games, but I can only watch them on video because I don’t have a console.” Now anyone who owns a PC will be able to experience our games.
It is an entirely new market for us, although we started as a cross-platform developer (our first game Omikron: The Nomad Soul was released on PC and Dreamcast, and Fahrenheit: Indigo Prophecy was also cross-platform).
The reaction from the PC community has been tremendous. It is like expanding our family. We will, of course, remain a part of the PlayStation family, but we will now also make our games available to everyone, no matter their platform.
OnlySP: Moving forward to future projects and a wider release, what is Quantic Dream looking to change about its development formula, if anything?
Cage: Until now, we have focused on just one platform, optimizing our engines for one specific hardware and controller. Now we will have to do the same job on all platforms with the same ambition of quality. As you may know, Quantic Dream has developed its own proprietary tech for 22 years, which allowed us to focus on specific features (high quality rendering, sense of cinematography, virtual actors, complex branching narrative, etc.). We have a permanent team of 60 engineers working on our own tech, and we plan to reinforce this team to expand our R&D on all platforms.