In addition to the technical protection explained above, PUBG also utilizes external anti-cheat solutions to protect the game process area. As previously announced via press releases, etc., we currently use two anti-cheat solutions: BattlEye and Uncheater. They protect the game process area and detect various attempts used to circumvent the anti-cheat solution at the same time. On top of these protective anti-cheat solutions, we have also applied a machine learning technique that analyzes our players' usage patterns and have built a system that can detect abnormal game patterns or actions that interrupt the normal operations of the game coming from hack users. In the process of building these systems, we collaborated with numerous experienced anti-cheat solution companies and top-tier engineers, which has helped us strengthen our game's security. We will continue to work with more anti-cheat solution companies to study new attack techniques and develop technology that can protect against these attacks. Unauthorized Program Detection Improvements Even with the various protections we’ve set in place, it is virtually impossible to block all unauthorized programs. For hack programs that try to go around our solutions, we are currently trying to detect whether such programs are used in-game and have them blocked right away. The anti-cheat team analyzes around 3TB of game logs, 60 or so types of cheat logs, and over 10 million reports on average on a daily basis. Out of this sea of data, we pick out users who show abnormal patterns and after a verification process, such accounts are banned. Also, we periodically update patterns of unauthorized programs to ensure programs we’ve blocked before haven’t been modified to work again. At the same time as all of this, we’re trying to improve our methods of sharing relative updates to our users. One example is the report feedback system which was introduced in the August 23rd update. Since this was implemented, over 100 million reports have been sent to users. 83% of users that received multiple reports in a single session were permanently banned, so if anyone ever thinks their report doesn’t matter, your reports are going a long way towards a fair battleground.