PS5 first details: ray-tracing, SSD drive, etc - console
(hx) 04:30 PM CEST - Apr,16 2019
- Post a comment Wired has published an article providing first details on the 'as-yet-unnamed console that will replace PS4,' which has been in development for four years. The media outlet visited Sony Interactive Entertainment headquarters in Foster City, California, where it spoke to lead architect Mark Cerny. According to Cerny, the "next-gen console" will not launch in 2019, but a number of studios have been working with it, and Sony recently accelerated its deployment of development kits for the hardware.
The next-generation PlayStation will feature an AMD chip with a custom unit for 3D audio at its core, a CPU based on the third generation of AMD’s Ryzen line, eight cores of the company’s new 7nm Zen 2 micro-architecture, a specialized solid-slate drive with a raw bandwidth higher than any solid-slate drive available for PC, backwards compatibility with PlayStation 4 titles (previous generations were not confirmed), and support for 8K graphics and physical media. The GPU is a custom variant of Radeon’s Navi family, which will support ray tracing. Regarding 3D audio unit, Cerny said, “As a gamer, it’s been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.” The next-generation PlayStation’s solid-slate drive will drastically decrease load speeds. To demonstrate this, Cerny showcased a fast-travel sequence in Marvel’s Spider-Man that took 15 seconds on PlayStation 4, versus 0.8 seconds in an early "low-speed" version of the next-generation PlayStation’s development kit. |