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 Gameguru Mania News - Jul,27 2013 -  
PS4 gives up to 5.5GB of RAM to game developers - console
(hx) 11:21 AM CEST - Jul,27 2013 - Post a comment / read (5)
According to Eurogamer, Sony might let games access an additional amount of RAM, up to one more GB, in the PS4's memory pool under special circumstances. The article makes it clear that not all PS4 games will be allowed to access this extra amount of RAM.
PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code, according to current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source. However, further sources suggest that an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability.

Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.

Current PlayStation 4 dev kits have a "Game Memory Budget Mode" in the debug settings featuring two options: normal and large. The normal mode setting confirms that 4.5GB of memory is usable for game applications. The large mode increases this considerably to 5.25GB, but the docs are clear that the extra RAM here is only available for application development, presumably in order to house debugging data. From what we understand, the extra gig of flexible memory appears to work in addition to these allowances.

The news that the PS4's OS reservation is in the same ballpark as Xbox One's equivalent 3GB allocation is sure to surprise many, especially bearing in mind that previously leaked Sony docs have only spoken of a 512MB allocation for the system software - though this information hails from the era where the new PlayStation was slated to ship with only 4GB of memory.
last 10 comments:
doodah(01:01 PM CEST - Jul,27 2013 )
Are they really going down this route again? The best hardware on paper, but no one can figure it out for years??

Koogle(07:21 PM CEST - Jul,27 2013 )
must be running winblows 8 or someother spyware shit in the background eh? :D

Csimbi(03:25 PM CEST - Jul,28 2013 )
So where's the missing RAM?
BTW, 8-5.5 = 2.5
That's a whole lot of RAM - even WinDOS can run on less.

Koogle(05:33 PM CEST - Jul,28 2013 )
wonder how much cpu/gpu is set aside for the 'os' ... I wonder what background shit they be running on the hardware.

Tom(06:45 PM CEST - Jul,30 2013 )
Junk. Waste of money is all this generation of console is.

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