What is changing for the third title in terms of gameplay? Vince: We are working hard on a design that will continue the open sandbox style of game play, and at the same time we are adding new elements which will help the player have a more entertaining experience. We learned from Postal 2 that so much of the content was never even seen, let alone played. Clearly the open sandbox approach can be a double edged blade when it comes to designing game play. Bottom line is we're designing Postal III to be a big game, an open game, a multiplayer game, a funny game, and most of all a fun game to play over and over. This requires not just a lot of content, but elements and features worth using and doing, not just eye candy; AI is critical.