HomeLAN - Being the head of Playboy Enterprises is pretty much the average male's dream job. How hard is it to make that kind of experience into an entertaining game? Brenda Brathwaite - Translating Hef's experience into a game was both easy and complex. It was easy because Hugh Hefner has already lived the life. We just had to make that life playable. So, we came up with a tycoon sim - starting from scratch, you have to build an empire one issue at a time. To do that, you'll need to hire and manage a staff as well as develop the relationships that will ultimately lead you to hot interviews, essays, cover shots and other kinds of content for your magazine. However, celebrities aren't terribly inclined to come meet someone they've never heard of (at least in the beginning of the game) who lives in a one room villa. So, you'll need to develop a more lavish pad and throw the kind parties you'll eventually become famous for. Naturally, all of this takes money and you get money by publishing good magazines. So, it all feeds on itself. Naturally, you'll also need to hire playmates, do centerfold photo shoots and keep the Playboy Bunnies on your staff happy, which most people are more than willing to do. The challenging part was trying to compress his life - and we're talking over 50 years of the Playboy empire - into a game. The scope and impact of Playboy is pretty incredible, and to represent that in just 12 missions was very, very challenging. Random trivia - Funny enough, a woman is now head of Playboy Enterprises, Christie Hefner