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 Gameguru Mania News - May,04 2003 -  
PlanetSide Press Event Report - preview/review
(hx) 02:02 PM CEST - May,04 2003 - Post a comment / read (9)
PlanetSide is massively multiplayer FPS set in a massively multiplayer futuristic world called Auraxis. Three factions are battling for control of the planet and the artifacts it controls. Players will be able to join any of the three factions and fight on foot, from vehicles, in the air, or from fixed weapon emplacements with a huge variety of guns and equipment at their disposal. Yesterday, GameSpy has posted an interview with three of the game's developers to talk about PlanetSide's job responsibilities, formative influences, etc. Today, HomeLAN has posted an updated PlanetSide impressions, as they attended a recent PlanetSide press event. Here is an excerpt:
One of the new additions has been VoiceIP support and we got a demo of that at the PlanetSide press event. Anyone with a microphone will now be able to give voice orders to his or her squad as well as listen to what other squad members have to say. To have this system in place out of the box when the final game is released should be a welcome addition for players who are tired of punching keyboards for text chat. Another recent addition allows for hacking and capturing a building only when it is linked to a based that your empire currently owns. As Sony Online producer Dave Georgeson mentions in his latest producers letter on the official PlanetSide web site, this has generated actual war fronts on the various continents.

The beta testers have been giving lots of details suggestions to the development team on ways to improve the game, according to what Georgeson told HomeLAN at the PlanetSide press event. The team has been going over those suggestions and putting those that they like into the beta. Updates to the game are already planned after the launch of PlanetSide. Georgeson said they already have a schedule of free content and patch updates that stretches into October so far. We hope one of them is for improved graphics; our biggest complaint about the game is that it still has the same look that it did when the first screenshots of the game came out over two years ago and doesn’t compare to the look of the current crop of first person shooters
last 10 comments:
gfposted - May, 04 2003 - 16:28
I would have brought this game, but since it has a subscription fee to play it, i won't be.

Shadowposted - May, 04 2003 - 17:27
All these games will require a subscription fee, people who complain are short sighted in the fact they require 24-7 servers up, salaries for the people who run the game, operate the CS, live team who offer fresh updates via frequent patches etc etc... These games save you money since you wont want any other game, that is how engrossing a 24-7 world can be.

applesauce jonesposted - May, 04 2003 - 18:31
they have fucking ruined this game with recent patches. its just a huge, laggy deathmatch now. no skill involved. I'll be really suprised if this game was still on it's feet a year after launch

gfposted - May, 04 2003 - 18:53
i just don't think that you should need to pay to play the game....or they should add a Single Player aspect to it.

Johnposted - May, 04 2003 - 20:17
Sorry but I don’t “subscribe” to games. Never have, never will. So I’m sorry to say that I’m not going to buy and subscribe to this one. Pity, because it looks pretty good. I think Sony is shooting themselves in the foot on this one, especially with games like Half-Life 2, Team Fortress 2, Counter-Strike: Condition Zero and DOOM III right around the corner. But I guess they feel they can make more money from fewer people paying a monthly fee opposed to allot of people buying it once. I’d pay $100 for the game just to avoid the subscription. Even if I did subscribe, I wouldn’t be happy, not just because I’m paying allot but because I’d feel that I’m forced to play the game allot to get my monthly moneys worth. I enjoy the freedom of playing games to my own accord. And don’t give me any of that bull shit about Sony needing the money for running servers. Look at the hundreds, perhaps thousands of Counter-Strike servers out there. Who are paying for all of those, and how is anyone making money from them? And look at Battle.net, I see no problems there. With Sony’s money and resources and profits from PlanetSide, they would have no problem running a few master servers and let all the private servers coordinate with those, but they don’t do it that way because they are overly greedy.

Jamieposted - May, 05 2003 - 00:01
well said John, i agree. more price on the accual game and free playing.

Adolph Hitlerposted - May, 05 2003 - 20:55
All of you that are complaining about subscription fees are a bunch of Jews :) Geeze... $12.95 a month to play a MMORPG. Big deal. It's alike .43 cents a day to play. I find that much change in my car per day. Sheesh.

Kompressorposted - May, 06 2003 - 00:01
It's the principle of the thing. And what if you only play the game once that month, then the price moves up to $12.95 per day, and don't forget about the initial cost of purchasing the game for $49.99. Don't get me wrong, that's probably great for YOU because you'll probably sit home and play it every day all day, but not everyone has as much free time as you do, and some people like to play a variety of games, not just one.

Runtime Errorposted - May, 06 2003 - 21:18
boring and pointless. might as well stick with tribes 2. save your cash for star wars galaxies.

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