GCM: What can you tell us about the new vehicles and weapons being introducing in Core Combat how they will affect PlanetSide's gameplay? Dallas Dickinson: In general, the new vehicles and weapons are simply going to broaden the number of potential strategies for squads and empires to employ in the battle for control of Auraxis. The new vehicles are exciting. The Flail is a long-range artillery vehicle that requires a helping hand from another player to fire accurately. The Router is a mobile support vehicle that allows players to place a two-way teleporter (to and from the Router itself) within bases or in other strategic positions. The Switchblade is an ATV class vehicle that is essentially a mobile turret. Once deployed, it has HUGE offensive capabilities, but is pretty vulnerable to attack. The new weapons are also pretty darn cool. The Maelstrom is a combination energy gun and energy grenade launcher. The Spiker is a charged-shot gun (the longer you charge, the more powerful the shot). And the Radiator lets you launch grenade-like shots that have a lasting damage effect in an area – great for cutting off pathways you don't want the enemy to follow.