Perimeter Preview - preview/review
(hx) 09:53 PM CEST - Jul,10 2001
- Post a comment   Daily Telefrag has written a new preview of Perimeter, an upcoming strategy game from K-D Lab company.
There's much to say about Perimeter's technology, but you can simply check out screenshots instead. Marvelous Terramorf graphical engine, originated from Vangers' Suremap technology suits the game well. Statistics is yet scarce, but we know about those 300 thousand polygons per scene, unique pseudo-voxel technology, use of hardware geometry, and so on. "Take a note that it's not similar to that of Delta Force", - KranK spits out, "our landscape calculation is honest, for there's vacuum beneath voxels in DF, while Perimeter allows every centimeter of the soil to be dug out, the entire ground accords with real physics laws". Yeah, I trust you KranK, because I saw Trust working myself (sorry for this pun). Besides, I saw subterranean worm crawling, and the surface was bending just like it would in real life. Quite charming, you know. Just try to shoot into the rock from mobile gun… lovely!!! Shadows are plausible and their shapes agree with those of actual object. I actually couldn't believe my own eyes. What machine would fit for this magnificence? "It's too early to speak about that", says KranK evasively, "optimization is in the future, but approximately PIII 700Mhz, 128Mbytes of RAM and a GeForce card would be okay". The test was on the similar system with GeForce 2, but the game was a bit slow in 800x600. Well, let's hope that engine would be optimized to the greatest extent by release (in Q1 2002). Although bear in mind that Perimeter may not run without hardware T&L, so try to get it as soon as possible. [more] |