Right now we have been developing Penumbra: Overture for 5 months and it is all coming together very nicely. We have all of the gameplay implemented and over 2/3 of all graphical content is done. The hardest part of the development process so far has been to make all things come together and to make a nice journey for the player through the game. Penumbra: Overture will not be totally linear as it lets the player do certain tasks in any order he/she wants to and this becomes a problem when trying to make a good narrative and a compelling story. The way we are solving this is to have two stories unfolded at the same time. One background story that is slowly told to the player as new hints and locations are found. On top of this we a story that is about the current happenings and is directly experienced by the player in the game. Since this story is not linear it will be experienced in different ways depending on how you play the game.