PAYDAY 2 Microtransactions Info - briefly
(hx) 06:32 PM CET - Oct,26 2015
- Post a comment / read (1) A reddit AMA with Overkill Software discusses PAYDAY 2. Unsurprisingly, the game's recently addedd microtransactions also come up, as despite changes to how they work, customers are still unhappy, since Overkill promised the game would not feature microtransactions.
Thanks for the first question. Let me explain below; the explanation
will cover more than your question
Two and a half years ago, during development of PAYDAY 2 and in the
build-up for its release, myself and then Game Director David Goldfarb
said that there would be no microtransactions in PAYDAY 2. At the time,
there were games that were released with in-game microtransaction
systems at launch; players were asked to pay for the full game, and
then continue to spend money directly after the initial purchase. At
the time, PAYDAY 2 featured a relatively advanced weapon modifications
system where players for in-game money could buy, sell and modify
weapons, masks and modifications. When we discussed this with people,
we'd receive a ton of questions regarding whether or not it was
microtransactions or not in our game too. To make sure there was no
confusion, we said what we did to make things absolutely clear. If you
asked me then, there would be no way we would've added a system like we
just did.
Fast forward to today, two and a half years later, and the addition of
the Black Market update. There's been a lot of articles written by a
lot of people claiming a lot of things about us, our intentions and the
effect this has on the community as a whole and the future of PAYDAY 2.
It’s a bit hard to take some of these people serious when you know they
don’t even play the game. One contributor on an esteemed website even
said: "An earlier version of this post called the game "competitive
multiplayer" as I wrongly believed there was a competitive component.
There isn't and I apologize for the error. However, paying real-world
money to perform better in a multiplayer game even without PvP is still
a problem." I think the problem here really is people in positions of
power in media and elsewhere making uninformed, clickbait articles
about things that matter a lot to a lot of people, instead of doing
some serious legwork to get their facts straight.
Since we released PAYDAY 2 back in 2013, the OVERKILL crew working on
the project has more than tripled in size. From 25 developers to today
with 75 developers. This allows us to create better content more often
across several platforms. Like we've said in the past, we do free
updates when we can, and paid DLC when we have to. As our ambition for
PAYDAY 2 post-launch has grown, we’ve hired more people to help us make
it happen. New stuff include everything to the drive feature to the
comeback of the First World Bank and Slaughterhouse from PAYDAY: The
Heist.
Two years ago people would have us instantly start work on PAYDAY 3,
right after we released PAYDAY 2, like developers usually do. Instead,
we decided to continue work on PAYDAY 2, because we wanted to make it
an incredible co-op experience. 88 updates later, we have to ensure the
future survival of the game. We do sales when we can where we reduce
the price point up to 75% in order to pay people's wages and create a
buffer for a rainy day. Six months ago, we also made a bold move to
permanently reduce the price point of 16 PAYDAY 2 products by 33-43% in
the hopes of drawing additional sales.
(http://www.overkillsoftware.com/games/meltdown/). Needless to say, we
didn't see the result we anticipated, and have had to think of other
ways to make sure we can continue creating content in the pace we want
in order to keep PAYDAY 2 fresh and exciting.
We have a partnership with our partner 505 Games, where we have a deal
to produce a specific amount of content until 2017. However, we at
OVERKILL want to create more than what we and 505 Games agreed on. We
want to do everything we can to make PAYDAY 2 as awesome as possible.
In order to do that, we made the decision to triple the size of the
crew. To ensure that we can keep the size of the team, we decided that
the best approach was to introduce the Black Market update to the game.
This is how it works: - In the in-game loot drop, players now can
receive a safe or a drill - A safe can be opened by a drill which then
generates an item that can be traded in the Steam Marketplace - Items
are weapon skins, where some provide a small stat boost to the weapon
its applied on - Drills, safes and weapon skins can be traded using the
Steam Marketplace - From time to time, live events will allow players
to get free drills and safes, and the item inside can then be traded on
the market - Drills can also be purchased for 2,50$
The reason why we didn't want to discuss this was that it wasn't fully
launched until after Crimefest. Not in our wildest dreams could we
anticipate the type of reaction that the update received during the
first few days. Day by day people calmed down and started to discuss
the changes - and here we are, discussing this now.
There are several arguments as to why we think stat boosts are OK to
have in PAYDAY 2, and here are three; - The game is balanced around the
vanilla experience, that is, the game without any DLC. When we add any
new difficulties, enemies, features, heists or otherwise, we balance
this in relation to the base game. - PAYDAY 2 is a
player-versus-environment game. You and your three friends play
together against the AI; you lose together and you win together. Any
advantage your friends have will only benefit the success of the group.
- Making sure that the boosts are balanced in such a way that it
doesn't impare on the player's experience. This is an ongoing effort on
our side.
We understand that there is a lot of fury, anger and disappointment
with us adding this. From an economical standpoint however, completely
based on statistics, we can already see that the Black Market update is
working as we intended. Going forward, we hope we can convince the
parts of the community that resist this change that this was the right
decision to do to ensure the stability of OVERKILL as an independent
developer and the future growth of PAYDAY 2.
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