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 Gameguru Mania News - Jun,22 2010 -  
OnLive Game Pricing Revealed - briefly
(hx) 12:47 AM CEST - Jun,22 2010 - Post a comment / read (12)
EuroGamer has managed to acquire an OnLive account in the U.S. and has revealed the pricing of the Cloud Gaming services' nineteen titles.
The initial range of pricing options includes rentals that last three or five days and an unlimited pass that provides access until at least 17th June 2013 - presumably the length of the current licensing agreements.

Buying a game through OnLive entitles you to access that game for the length of the agreed licence, providing you keep up your OnLive subscription. If you allow that to lapse, you can't access the games again until you rejoin. The organisers are currently offering free subscriptions for the first year then reduced rates during the second for "founding members".
last 10 comments:
psolord(12:54 AM CEST - Jun,22 2010 )
Expiring licenses? Are these guys crazy?

(02:37 AM CEST - Jun,22 2010 )
Right. So I'm gonna buy access to a game for $30-50, have access to it for 1 year being a 'founder' then afterwards have the low discounted rate of $5/month, to access my purchased game. Or I could just buy a console, be able to play far more games, and purchase the games 1 time, without a recurring fee.


What's the big hype behind this system again?

Koogle(03:00 AM CEST - Jun,22 2010 )
wtf .. they can't be serious??!?!

those prices are ridonculous, who would pay that. Of course I don't see it working if people don't pay those prices, obviously they've still got to have the hardware to run those games.. doesn't make it not stupid, crazy business.. I only see it working for those who want to try out a demo.

Also live gaming = interacting with a video stream with I don't even want to think about the lag in responsiveness. That is not gaming to me, you might aswel just watch someone else play the game tbh..

JamieKirby(12:11 PM CEST - Jun,22 2010 )
Koogle> wtf .. they can't be serious??!?!

those prices are ridonculous, who would pay that. Of course I don't see it working if people don't pay those prices, obviously they've still got to have the hardware to run those games.. doesn't make it not stupid, crazy business.. I only see it working for those who want to try out a demo.

Also live gaming = interacting with a video stream with I don't even want to think about the lag in responsiveness. That is not gaming to me, you might aswel just watch someone else play the game tbh..


I wouldn't think much about it, it won't last long, if it was a monthly payment and a one time fee of like £5 or something per game, then i MIGHT think about it, but as it is, it will NOT survive long at all, if all PC games go to that thing, it WILL kill PC Gaming and/or severely increase piracy.

Baconnaise(12:36 PM CEST - Jun,22 2010 )
I have to agree with many here about the system looking like a failure. Let's look at this rationally without the pricing. Who's the biggest competitor to this system? Steam/Valve. What do they charge per month for their services as middlemen? Nothing. Do they let you own the game through the service or are you renting? Owned as well as all purchased games are saved on their service and can be reinstalled on any machine.

They came a little too late on the scene. I have two services already called Impulse and Steam that work fairly well most of the time. The pricing itself seems to be a pipe dream. I can see this system working if they charged five or ten dollars to rent the game out for about a week to a month. I actually see Impulse/Stardock and Valve/Steam doing this sometime in the future once they try the whole fee for a demo thing first. I myself have plenty of titles I just don't play anymore and don't have the time or inclination to try others.

I think anyone with common sense if this pricing and feature set remain will avoid this like the plague.

JamieKirby(02:33 PM CEST - Jun,22 2010 )
I use steam and impulse too and those work good enough for me.

Tom(04:53 PM CEST - Jun,22 2010 )
Same here Kirby... I looked over that price list and I've paid less for a lot of the games on that list.

darknothing(05:25 PM CEST - Jun,22 2010 )
still what about bandwidth? anyone wonder that?
how much bandwidth would a typical game need for a 1 hour session?
Jesus these prices are retarded.

gx-x(06:02 PM CEST - Jun,22 2010 )
you cant compare steam to this. Steam doesn't run your games, onLive does. You can stream crysis to PSP and play it using OnLive...Steam can't do that can it? Point of OnLive was to have practically a weak computer with good bandwidth and they supply hardware to run games on their end. As for lag, they developed special protocols so latency is about 10-50ms depending on your distance to server node (there are more then one). It is only available in northern USA atm because of servers and lag. They do not allow connections if the latency will go over 50ms...

now, the pricing is different matter. They announced that games would (probably) be cheaper due to reduced pricing of distribution and/or packaging. But it seems that game companies just don't want to give cheaper games, they just use this to earn more profit (as I suspected back then)

Baconnaise(05:44 AM CEST - Jun,23 2010 )
gx-x> you cant compare steam to this. Steam doesn't run your games, onLive does. You can stream crysis to PSP and play it using OnLive...Steam can't do that can it? Point of OnLive was to have practically a weak computer with good bandwidth and they supply hardware to run games on their end. As for lag, they developed special protocols so latency is about 10-50ms depending on your distance to server node (there are more then one). It is only available in northern USA atm because of servers and lag. They do not allow connections if the latency will go over 50ms...

now, the pricing is different matter. They announced that games would (probably) be cheaper due to reduced pricing of distribution and/or packaging. But it seems that game companies just don't want to give cheaper games, they just use this to earn more profit (as I suspected back then)


Interesting info GX and thanks. My speeds are pretty fast on cable but will suffer during peak periods by almost half. I can get 20mbit on a good day or night down and about 3 to 5 mbit up. People will vary on cable alone and latency and routing will be the largest issue this service has next to pricing. I remain skeptical due to this and still place my bet on failure.

The system does seem to be like a virtual machine or for others like a vnc or terminal services connect. My beef with this way is again you can't pump the graphics up no matter what because of the latency and bandwidth required. This is from my experience though through work or just goofing off so meh.

If you have HD cable or sat with on demand services you can get an idea of what they are capable of but we aren't there yet imo. They compress the crap out of hd signals already even with dedicated hardware and high bandwidth lines. My comcast line has a perfect signal and it can still stutter with braodcast HD or on demand at times. Glad I have the meter though :).

gx-x(04:10 PM CEST - Jun,23 2010 )
I think I remember the guy saying they only need 1 or 2mbit connection. It's more about the distance from server really.

Baconnaise(07:51 PM CEST - Jun,23 2010 )
gx-x> I think I remember the guy saying they only need 1 or 2mbit connection. It's more about the distance from server really.

The problem there is the massive infrastructure they would need to provide reliable service to enough people.

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