Sniper Elite 4 is our next title. We run this game at 4K with High settings, DirectX 12, and async compute enabled. Stock, the Titan V operates at 115FPS AVG, with lows at 97 and 91FPS for 1% and 0.1%, respectively. This places it about 27% ahead of the Titan Xp stock GPU, posting massive leads over the predecessor. This is after retesting the Titan Xp with the latest drivers, too, so what we’re seeing is a legitimate performance uplift in the Titan V, despite its clock deficit. Before digging into this data more, let’s analyze it a bit: We’ve learned in the past that Sniper Elite tends to be surprisingly shader intensive. This is true when comparing the Vega 56 and 64 cards and the GTX 1080 and 1070 Ti cards. The game likes shaders, and that makes sense, as it’s built to asynchronously queue render jobs into those shaders. Having more available means more simultaneous in-flight render jobs. Sniper tends to be particularly sensitive to GPUs in general, but more to shaders than we see in other games. Back to the chart, overclocking the Titan V to its +200 offsets gets us 41% ahead of our overclocked Titan Xp Hybrid card. This is a tremendous gain, and shows that the card becomes more constrained by its stock clocks in this particular game. The takeaway is that the extra shaders help, but they need to be fed with higher frequencies to really engage fully.