TheTechLounge: NVIDIA's reference 7800 GT features 20 rendering pipelines, a core clock of 400 MHz, and a memory clock of 500 MHz (1 GHz DDR) while the reference 7800 GTX features 24 rendering pipelines, a core clock of 430 MHz, and a memory clock of 600 MHz (1.2 GHz DDR). However, XFX (like many other vendors) overclocks even the standard versions of these cards, with their 7800 GT core clocked to 450 MHz and the memory pushed up to 525 MHz (1.05 GHz DDR). Guru3D: Just like the 7800 GTX the GT will need a pretty spiffy CPU. 3.4 GHz Pentium 4 or a rather sizable AMD64 Athlon 3400+ to get the most out of it's capacity, such a processor at minumum I really must recommend. Even with our Athlon 4000+ testing rig we ran into CPU limitation here and there. That's does not mean games run like rubbish though, oh of course not. They are way up there in the highest ranking scores and performance. Yet the graphics card can go faster then it's allowed by the CPU. The CPU simply isn't presenting data fast enough to the graphics card driver. Even a game like Half-Life 2 will run into that limitation if you turn off stuff like AA and AF and then measure in 1024x768. Of course you'll have incredible framerates and let me emphasize this again, at blazing speeds. TechReport: So, like I said at the outset, the card is fast, and it's less expensive than the GeForce 7800 GTX. The performance differences between the two were narrowed a little bit in our testing because we used an "overclocked in the box" GeForce 7800 GT and a stock-clocked GTX. Even so, I'd have a hard time finding the justification for spending an extra hundred-plus dollars on a 7800 GTX now that the 7800 GT has arrived. None of these cards are cheap, but the 7800 GT is easily a better value than its pricier sibling. Either card will get you the full feature set of NVIDIA's G70 GPU, and the performance delta between them isn't huge. HotHardware: With its 20 pixel pipelines, 7 vertex units, and 256MB of 1GHz RAM, the GeForce 7800 GT performed very well throughout our entire battery of benchmarks. And with its support for Shader Model 3.0, and excellent anti-aliasing and anisotropic filtering quality / performance, the GeForce 7800 GT also has superior in-game image quality. Its relatively quiet single-slot cooler is another plus, as it the 7800 GT's full support for NVIDIA's SLI multi-GPU technology. HardOCP: Battlefield 2 performance was also very strong on the BFGTech GeForce 7800 GT OC. We found we could play with the maximum in-game quality settings at 1600x1200 with 2X TR MSAA. The GeForce 7800 GTX was faster in this game allowing 4X TR MSAA with a single card. Battlefield 2 is a very bright game, taking place outdoors, and there is a lot of vegetation, which can look pretty nasty if not Anti-Aliased. The BFGTech GeForce 7800 GT OC allows you to have Transparency Multisampling Anti-Aliasing enabled at every resolution to help eliminate the aliasing. With two cards in SLI, the performance is there to allow the absolutely best image quality of Transparency Supersampling at 4X at high resolutions. PC Perspective: In most cases in our benchmarks we found the 7800 GT card at reference speeds beating out the best ATI card on the market, the X850XT Platinum Edition. This is bad news for the Canadian chip designer as NVIDIA already has one model above the GT with the GTX and could come out with another faster unit any time it wants to. VR-Zone: This card could not really be unlocked, using the latest version of Rivatuner (RC15.6), available. The issues we faced is this: right after we ticked to enable the disabled pipes, a restart is required for changes to take effect. However, upon rebooting of windows, we saw the progame's main page listing the card, still at 20x1pp / 7vpp. This means it had not been unlocked at all.