Asked about our favorite topic on the graphics power of the new consoles, Dyack said, "The 360 and the PS3 are equal in power in my eyes. Maybe the PS 3 has more processing power. The 360 has more available memory. It's pretty much a net, net. The public perception of the PS 3 was that it was much more powerful. To developers, they look even." Dyack said his company hasn't looked at games for the Wii. Been there, done that re Nintendo. Regarding staffing, he said the previous generation games required 30 to 60 people, but now that number is "doubled or tripled." Now the teams require story writers, cinematographers, musicians, and audio itself demands a whole team. Dyack says that he believes that HDMI cable interfaces will make a difference in visual quality. That gives an edge to the PS3. But he noted that authoring games in 720P resolution "looks nice." He adds, "It is questionable if there is a difference between 1080P and 720P. All of our games are likely to be 720P because of the faster refresh rates. There are all kinds of trade-offs. It takes a lot more RAM to do 1080P. You'll reserve RAM for the textures. 720P is just less pixels. There is definitely a huge difference from 720P and analog."