If you've ever played a Dynasty Warriors or anything closely resembling one, you'll have a pretty good idea of what to expect from Ninety-Nine Nights' action. Many of the game's attack combos seemed to consist of random combinations of the X and Y buttons on the 360 controller. There were some aerial attacks and juggling combos, as well, but even that stuff seemed pretty easy to pull off. The thing that sets Ninety-Nine Nights apart from the archetypal Dynasty Warriors game is the scope of the battlefields. To put it mildly, there were a metric ton of enemies and allied soldiers battling it out at once throughout each of the few levels we played through. Whether it was standard soldiers or hordes and hordes of goblins, huge swarms of them would come at us in any given battle. The actual variance in enemy types didn't seem especially huge, though. We noticed some differences between basic grunt enemies and archers, and every once in a while we'd come across individual commander types, but generally we found ourselves fighting off lots and lots of clones.