NFS:Most Wanted-DX11 Offers 300% Better Performance - briefly
(hx) 12:52 PM CEST - Sep,28 2012
- Post a comment In an interesting interview with games.on.net, Criterion's Leanne Loombe revealed that the PC version of Need For Speed: Most Wanted will sport some exclusive graphical features and that DX11 will be offering 300% better performance than DX9.
games.on.net: There's a growing gap in performance between the
PC and consoles as consoles get older. Does that create more work for
you guys, because you need to spend more time on the PC version?
Leanne Loombe: Yeah, we have a dedicated pipeline for the PC
version. The way that we have it set up means we can dedicate more time
to PC. The PC version of Most Wanted is obviously 1080p, 60Hz, and
we're using DirectX 11 as well. That's there for the PC gamers.
games.on.net: Do you know which features of DX11 you'll be
using?
Leanne Loombe: We're primarily leveraging the
increased efficiency of DX11 to give improved performance. The move to
DX11 from DX9 has given us around a 300% improvement in rendering
performance. This has enabled us to provide an improved image based
lighting model over the console version, as well as allowing us to run
with higher detail shadows and reflections. The increased power of
DirectX 11 hardware has also allowed us to implement features such as
real-time ambient occlusion, and light scattering algorithms which are
absent in the console version.
games.on.net: What other changes have you made to the visuals
in the PC version?
Leanne Loombe: PC supports a number of advanced
graphical features including SSAO, light scattering, high dynamic range
motion blur, high resolution textures, advanced specular lighting
models, headlight shadow casting, enhanced VFX quality, and enhanced
shadow quality levels. We also scale geometry detail and level of
detail switching according to screen resolution.
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