Balancing adjustments and general changes - The damage indicator from Electric Smoke is now much more noticeable - Search Drones will now show up in Classic Modes of Angel City - Arc grenade/mine effects no longer draw on friendly Pilots and Titans - Lowered the point value of defensive actions in Hardpoint mode and CTF. - Increased the score limit in Attrition - Flag Return points reduced - Flag Carrier killed points reduced - Explosives detonated by Dead Man’s Trigger are now slightly delayed - Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding - Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot - Slightly decreased the hip-fire accuracy of the Smart Pistol - Certain Burn Cards could be exploited to give multiple uses - Evac Dropships are now more responsive to Pilots entering them - Hacking a Mega Turret will now restore it’s health to full - Cluster Missiles damage reduced against Evac Dropships Bug Fixes - Titan could become stuck in the position he lands in - Auto-Titan wouldn’t stand up until you embarked into it - Several rare server issues restarting the game in to the lobby - Pilot could end up out of bounds while rodeoing a Titan as it is destroyed - Pilot could warp through certain locations when jumping off a Titan - Rodeoing a Titan that has been doomed by your SMR could kill you - Players being able to enter some geometry in Smuggler’s Cove - Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan - Minions in Attrition now continue to spawn until the Epilogue begins - Player couldn’t hack a Mega Turret console - Server would sometimes error when leeching a Spectre - Hardpoints sometimes awarded defense score to players not near the hardpoint - Rare issue when ejecting from a Titan - Server would sometimes error after a match while returning to the lobby - Double XP burn card sometimes not being applied properly
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