G80 is expected to be Nvidia's first GPU with a unified shader architecture - each processing unit can handle either pixel colour or geometry data, depending on the needs of the application. The shaders are clocked independently, running at 1350MHz, the report claims, on the 8800 GTX, which has 128 of them. The GeForce 8800 GTS has 96 shaders, clocked to 1200MHz, it's said. The rest of the core runs at 500MHz, the memory at 900MHz. The board's likely to contain 640MB of GDDR 3 connected over a 320-bit bus yielding 64GBps of bandwidth. Unsurprisingly, the GTX and GTS are expected to be HDCP compliant and sport dual-slot cooling set-ups. More interesting is the rumoured but as yet unconfirmed Quantum Effects engine, which appears to be Nvidia's pitch for physics processing. Quantum Effects essentially leverages the G80 shaders' processing power for physics calculations, much as PureVideo uses today and tomorrow's GPU shaders for video processing.
NVIDIA Elder Scrolls V: Skyrim Tweak Guide - In it, you'll find general optimizations and settings along with many hard-to-find, game-changing configuration options. NVIDIA not only shows you how to make the game look its best, you also get detailed information on how different setting affect performance as well as comparing the benefits tweaking can bring. (758 hits)