Neverwinter Nights 2 Interview part #2 - interview
(hx) 12:08 AM CET - Dec,22 2005
- Post a comment RPG
Vault has posted
the second part of their Neverwinter Nights 2 interview (part
#1) with Obsidian's Lead
Designer Ferret Baudoin. Topics include the steps in creating the player
character, the advancement through the course of the game, the combat and the
characters' weapons. Here's a taster:
Jonric: Especially during combat, will the player have direct control of
all party members, one at a time or just the main character? And how will other
forms of gameplay factor into the overall mix?
Ferret Baudoin: People familiar with the first game should be able to
dive right into combat in Neverwinter Nights 2 - and they'll have plenty of
opportunity to bash skulls, fire crossbow bolts and make enemies eat arcane
fire. The system is a blend of real-time and turn-based, which makes it
relatively forgiving. D&D 3.5 has a lot of changes to feats and spells that
rebalance things and make things tighter, which translates to more gameplay
goodness. The other big change you asked about - which is full party control -
you can swap between your companions and plot out fun tactics to deal with the
many foes you'll face.
|