FiringSquad: What other interesting gameplay features will the game have? Wojciech Pazdur: Probably the most interesting element of combat in NecroVisioN is the combo system. With some training, players can bash their enemies in spectacular ways with- or without their weapon. Unlike Call of Duty 3 or Condemned, we’re not trying to recreate real melee combat. Instead, we offer a fun addition similar to making combos in arcade fighting games. Here are a few examples: - Melee combo: bayonet stab into enemy's heart + kick into the rebel + rifle butt hit to head. - Machine gun combo: shooting continuously and precisely from legs to head will rip the opponents body into two halves. - Sharpshooter combo: shooting the enemy's weapon out of his hands will make him a sitting duck, so we can finish him with any weapon we have available (for example, with wooden beam or anything else that can be picked up and used as a weapon). - Roller combo: in hand-to-hand combat, we can knock down the opponent with gun butt then finish him with a kick or bayonet. We want establish the huge monster-bosses as a trademark of NecroVisioN and we have bosses of unprecedented scale and style. There will be mechanical monsters like an evil Tank Machine and huge organic bosses like a Big Manta Demon, as well as totally dark, nightmarish Cthulhu-style bosses in the underground part of the game. There are much more innovative game-play features implemented in NecroVisioN, but we don’t want to reveal too much right now. Perhaps their names - Spell Force, Disaster Shadow Hand, Possession - can give you some clues.