MS releases XNA tools, opens Xbox Live - briefly
(hx) 09:15 PM CET - Mar,20 2006
- Post a comment Microsoft
unveiled their XNA framework this morning, kicking off this year's GDC
event. The tools are designed to streamline the development process, and
facilitate porting of titles from the Windows environment to the 360 and
vice-versa.
This community technology preview (CTP) represents the first public opportunity for game developers to get their hands on key components of XNA Studio. Included in the CTP is a pre-release version of XNA Build, which delivers mechanisms for orchestrating, debugging and optimizing the game build pipeline. XNA Build also provides studios with a foundation that helps them easily identify game asset relationships and dependency information to unlock a wealth of benefits, ranging from incremental content builds to assistance in identifying orphaned or unused content. Tools such as XNA Build enable game developers to spend less time building and maintaining their internal tools infrastructure, and more time creating great game experiences.
The XNA Framework contains a custom implementation of the Microsoft. .NET Framework and new game-development-specific libraries designed to help game developers more easily create cross-platform games on Windows and Xbox 360 using the highly productive C# programming language. Using the XNA Framework, game developers will benefit from the ability to re-use code and game assets in developing multiplatform titles, without sacrificing performance or flexibility.
It will be interesting also to see if MS enables a mechanism for such people to get their games distributed via XBox Live. |