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 Gameguru Mania News - Jul,01 2013 -  
MS Confirms DirectX 11.2 is a Windows 8.1 Exclusive - tech
(hx) 02:02 AM CEST - Jul,01 2013 - Post a comment / read (3)
Microsoft has announced it will be releasing DirectX 11.2 in time for the release of the Xbox One and Windows 8.1. Now for the bad news: The release will only be for Xbox One and Windows 8.1.
At the BUILD conference running this week, Microsoft has confirmed that it is continuing to work on DirectX with plans to launch DirectX 11.2 in the near future - and promises of new technology to boot. During a keynote session at the conference, Microsoft's Antoine Leblond showed off a new feature to attendees that promises to increase the amount of detail that can be shown on-screen: tiled resources.

Designed to allow a game to use both system RAM and graphics RAM to store textures, Leblond claimed that tiled resources will enable DirectX 11.2 games to vastly improve the resolution of textures displayed in-game. By way of proof, Leblond showed off a demonstration that used a claimed 9GB of texture data - the majority of which was held in system RAM, rather than graphics RAM.

It's a clever trick, and one that could help boost the quality of future PC games - but it's one that will require those who have yet to take the plunge to upgrade their operating systems. Leblond confirmed that Direct3D 11.2 will be the first version of the API to support tiled resources, and that it will be exclusive to Windows 8.1 on the PC as well as featuring in Microsoft's next-generation Xbox One console.

That Microsoft is using an updated version of DirectX as a carrot to encourage those still on Windows 7 or earlier to upgrade should come as no surprise: its predecessor, DirectX 11.1, is a Windows 8 exclusive. The only real surprise is that DirectX 11.2 won't be coming to Windows 8, either, with Microsoft reserving the update for its bleeding-edge Windows 8.1 release due in the autumn.
last 10 comments:
Sabot(02:26 PM CEST - Jul,01 2013 )
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gx-x(03:11 PM CEST - Jul,01 2013 )
Games already use system ram to store textures from and to vram. Problem is, system ram is much slower.

There is minimal to no kernel difference between win 7 and 8. Porting dx11.2 to win 7 will probably be a matter of removing registry entry check.

Apathy Curve(05:14 PM CEST - Jul,01 2013 )
Keep pouring the gasoline on that fire, Microsoft. Developers will simply switch to other APIs rather than limit their market. Your days of dominating the PC gaming industry with forced upgrade cycles are numbered. Good riddance.

Hey, Ballmer: you said you were taking out the trash this week. Why haven't you fired yourself yet?

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