Sith Lords is set five years on from KOTOR's conclusion: the Republic has spiralled downward into a vicious free-for-all, the Jedi have disbanded after a civil war and you play the last remaining Jedi. Ooh, we like. So, unlike in the first game you actually start out as a Jedi. However, this is a bit of red herring. You still won't begin the game with a lightsaber and your Jedi Force powers will be limited as before. But hey, you've just returned from exile and the world's a mess - it takes time to get back into the flow. Not that much time though, and you'll be getting your hands on a lightsaber and ramping up those Jedi powers long before frustration sets in. So what are the real differences? Well, your leanings towards the light or dark side now has an effect on your party. Start going dark and your team will be influenced by your nefarious ways and begin acting likewise. Which all makes sense to us as it did seem a bit strange that you could be holier than thou or sadistically warped in the first game and it made little difference to those around you beyond the odd 'tsk' here and there.