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 Gameguru Mania News - Dec,29 2008 -  
Monolith blames loss of F.E.A.R. fans on expansions - briefly
(hx) 11:56 AM CET - Dec,29 2008 - Post a comment / read (1)
In a recent interview with CVG, Monolith's Dave Matthews, lead art designer for F.E.A.R. 2: Project Origin, blamed the Extraction Point and Perseus Mandate expansions (which were created by TimeGate studios) for "[killing] off a few" fans:
"And killed off a few," was his response, suggesting Monolith has a bit of work to do in attracting some punters back to the series. "[TimeGate] took the story in a direction that we didn't intend," he added. "We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell. F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended."

Matthews also promised that the 360 and PS3 versions of Project Origin will be much closer to their PC counterpart than was the case with the original F.E.A.R.. "Now we're handling all three versions, we've changed our development structure to develop all three SKUs simultaneously and there's no lead platform," he said. "While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms."
last 10 comments:
Bert(07:16 PM CET - Dec,29 2008 )
In my opinion, the expansions were a great idea. Had great fun
playing them and appreciative that there was more content/gaming
in the FEAR universe. I figure they would have lost players who
forgot about FEAR waiting for the next installment [FEAR2] in the series.

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