Has made massive discoveries/improvements. He has discovered that almost all of the shaders and improvements seen in 2012 and 2013 are still in the game files, such as the e3 2012 explosions. For now he has managed to implement dynamic shadows from headlights, the increased rain density, increased NPC density, as well as 2012 e3 bloom and lens flare. When he manages to unpack certain files, he will be able to activate everything, such as POMs, etc. -Changes to the default fog values -Enabled bokeh DOF for the main cameras -Stuttering Improvements -E3 2012 Bloom -Performance Improvements -Enabled Headlight Shadows -LoD Changes -Reflection changes -Added 3 new cameras to the game(closer, normal, further) -Rain changes(High quality rain drops, properly reacting to light, etc) -LensFlares(WIP) -Lighting changes(TESTING AND WIP) -Civilians density changes And many more things.. SOON.
Changes: -Dof values have been corrected for this version for a better gameplay experience (I hope you like it the way is now) -E3 2012 bloom tuned (I hope you like it now) -Headlight shadows now have been fixed -Changes to the rain system(density, ammount, quality, fluid settings, etc) -Now Rain is reacting to light properly -3 aiden principal cameras to choose(Closer, normal and far) -Changes to the lighting system(SSAO Quality, wind settings, etc) -Civilian settings changed from default to allow a more dense street. -Stuttering should be improved but not fully fixed (That’s ubisoft part ^^) -Many more changes that you will see.