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 Gameguru Mania News - Aug,27 2012 -  
Modder fixes Dark Souls PC resolution within 30 min - patch
(hx) 07:46 AM CEST - Aug,27 2012 - Post a comment / read (1)
NeoGAF poster Durante offered his self-made fix for the internal rendering resolution problem, instantly enabling comparatively crystal clear visuals for all. He modestly remarks:
I did not do the entire work for this in 23 minutes. I developed an interception dll framework during this week to prepare for the job. I did the actual work to make the game render at higher res in that amount of time though -- based on the framework -- and spent a few more hours testing and adding the config file.
You can download DSfix v0.5 from his personal blog, which reflects a couple of updates in the past 24 hours that fixed a problem with text not displaying properly and enabled forced anisotropic filtering, among other things. Though Durante discourages viewing his work as something that makes FROM Software and/or Namco Bandai look bad, you can't help but wonder how it is that the professionals can so egregiously overlook something that is fixed by an amateur programmer in such a short time.
last 10 comments:
Apathy Curve(05:38 PM CEST - Aug,27 2012 )
This is precisely why PC gamers perceive console ports as shovelware -- because they are. With very rare exceptions, devs and publishers are just looking to tack a bit of "extra" onto their console revenue stream, and they view the PC market as too small to invest any real time or effort in conversion. Any money they may glean from a port to PC is just icing on the balance sheet; they're not about to actually dump resources into it. There is much coke to be snorted off hookers' asses, after all.

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