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 Gameguru Mania News - Jan,18 2019 -  
Mod enables real-time ray tracing RTX effects in Quake 2 - mod&map
(hx) 05:20 PM CET - Jan,18 2019 - Post a comment / read (1)
Q2VKPT is described as the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. While some games have started to explore improvements in shadow and reflection rendering, Q2VKPT is the first project to implement an efficient unified solution for all types of light transport: direct, scattered, and reflected light.

According to its team, this project is meant to serve as a proof-of-concept for computer graphics research and the game industry alike, and to give enthusiasts a glimpse into the potential future of game graphics. Besides the use of hardware-accelerated raytracing, Q2VKPT mainly gains its efficiency from an adaptive image filtering technique that intelligently tracks changes in the scene illumination to re-use as much information as possible from previous computations.

It is said that thanks to the Vulkan API and the RT cores of the NVIDIA RTX series, an NVIDIA GeForce RTX2080Ti can come close to a 60fps experience in 2560×1440. Now keep in mind that this RTX version does not take advantage of NVIDIA’s DLSS (in order to boost performance) and that it uses real-time ray tracing for numerous effects. In other words, we’re looking at fully dynamic global illumination using path tracing, with raytraced shadows, glossy reflections and one bounce of indirect lighting.

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