MMORPG Subscription-Based Business Broken? - briefly
(hx) 12:34 AM CEST - Aug,17 2008
- Post a comment GigaOM
has an posted an interesting article about game developer and analyst Scott
Jennings (aka Lum the Mad) and why he feels the subscription-based business
model used by many MMOGs is broken. Here's a taster:
Famed game developer and analyst Scott Jennings recently announced on his
blog that he's quit online game publishing giant NCSoft to join John Galt Games.
His new home is the small casual game startup developing Web Wars, a sci-fi game
played via a browser plug-in, where web sites themselves are territories to
fight over. (Sort of RocketOn meets battle cruisers.) The move is a bit like a
top Hollywood producer quitting the movie business for an obscure online-video
startup; it's such a big jump, you want to know why.
Known by gamers as "Lum the Mad," Jennings is practically synonymous with the
subscriber-driven MMORPGs that major game publishers still largely favor over
free, web-based virtual worlds. But now Jennings says that business model is
broken - "an arms race that few can even hope to compete in, much less win," he
says. To fix the online gaming model, Jennings said some innovative
thinking is required. "Embracing open source development, crowd-sourcing
content, targeting different platforms such as the Web or mobile phones, all of
these are valid," he suggested. With few exceptions, however, game publishers
have been unwilling to take risks. "They aren't responding to the changing
market because they don't understand how to work things like web technologies
into their current income models," he said. "So instead they keep doing the same
things– just more of them, and with higher budgets."
Jennings points to the ballooning costs of MMORPGs - World of Warcraft is
estimated to have cost $40 million to $50 million to develop, and while Age of
Conan cost just $25 million, the game is having retention issues, largely
because the budget wasn't big enough, he says. By contrast, he notes, small
companies produce low-budget web-based MMOs like Club Penguin and RuneScape that
post far higher profits.
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