We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.
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