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 Gameguru Mania News - Sep,27 2004 -  
Meqon to provide physics for Duke Nukem Forever - briefly
(hx) 10:06 PM CEST - Sep,27 2004 - Post a comment / read (4)
Meqon today announced they have been selected by 3D Realms as the physics engine provider for their long awaited game Duke Nukem Forever (thanks BluesNews)
Meqon has been focusing on creating the most easy to use and flexible physics engine in existence. George Broussard, CEO of 3D Realms backs them up - “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly."

The physics engine does not only handle basic rigid body simulation, but extends into character and vehicle enhanced physics as well. Mr Broussard comments, "With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games."
last 10 comments:
CaptStar(11:26 PM CEST - Sep,27 2004 )
Finally, some proof that the game is being made.

gordho(12:49 AM CEST - Sep,28 2004 )
oh my freakin god!! are they just now picking a physics engine?! no wonder this game is never going to be made.

xxxx(12:37 AM CEST - Sep,29 2004 )
December this year actually.

FX5900(03:35 AM CEST - Sep,29 2004 )
Next year they'll to make maps.... and they year after sound effects, and the year after that...... :)

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