Shack: Tell us about the gameplay. Is it just run and gun or can we expect missions like in Medal of Honor and Call of Duty where you man a gun on a truck, or drive around in a tank for example. John Whitmore: Gameplay in Men of Valor is focuses on the decisions a player needs to make in a firefight. Moving around prevents the player from firing accurately, so he will need to balance fire and maneuver and decide when to hold up and aim precisely and when to dash to the next piece of cover. Wounds will bleed, and the player will need to decide when to take cover and bandage and when to press the attack. Additional health and ammunition are obtained by searching the downed bodies of enemies, and the player will need to decide if it makes sense to dash out of cover to search a corpse or wait until the firefight is over. The environments contain an amazing amount of cover and concealment, and a lot of the gameplay revolves around identifying the best position from which to engage an enemy at his cover while still making use of yours. All of this adds up to gameplay that is more tactical, but also more intense, than other games in the genre. The player will also ride in vehicles and man their weapons, firing a mini-gun from a helicopter or a recoilless rifle from a Mechanical Mule, among others. These sequences help to spice up the infantry combat that makes up the majority of gameplay.