GS: There seems to be a split between fans over the kind of strategic map that they prefer. Some liked the Risk-style, board game map of Medieval, while others preferred the "living, breathing" world map of Rome. What can you tell us about the strategic mode in Medieval 2? Will it be more like Medieval, or will it improve on that of Rome? BS: Medieval 2 will use an enhanced version of the 3D map as first seen in Rome, and there are some significant changes to the map itself and the turn-based campaign game. Firstly, the map will be populated with new types of agents, which include merchants, princesses, and priests. These will give the player new opportunities to engage with rival factions off the battlefield by aiding with trade, diplomacy, and spreading the influence of your religion, respectively. The map will also be bigger than the Rome map and include the opportunity for the player to discover the Americas. Initially, these lands will be hidden from the players, and the squares of the Atlantic Ocean will be impassible. Late in the game, however, players will be able to develop the technology that allows them to cross the ocean, discover America, and attempt to capture its riches. However, before a faction can begin to claim the rich resources that lie in wait, they'll have to do battle with the Aztecs who, not surprisingly, will not take kindly to would-be invaders. If a faction can claim the New World, then it will have access to resources that will aid them considerably with their expansion in the old world. So the race to discover and claim these prized lands will introduce some added spice to the campaign. The campaign game will also play very differently when it comes to expanding your empire through settlements. In Medieval 2, players will have the option to develop each of their settlements as either a castle or city. They both have particular benefits, with castles placing greater emphasis on military expansion, while cities will have a much greater benefit to your faction's economy. This will call for a good deal more strategic thought when it comes to expanding your empire across the map--the number and location of your cities and castles will be vital. Build too many cities, and you may have to rely on mercenaries to bolster your forces. Opt for too many castles, and you may not have the funds in the coffers to maintain your war effort. It becomes a fine balance.