Weapons can be customized to some degree and players will earn defensive or offensive abilities as they rack up kills, though rewards are granted upon hitting different points thresholds. This is a subtle change from straight killstreaks, but ultimately feels the same. Players must choose between one or the other. One of the offensive abilities, the Tomahawk missile, is a carbon copy of MW2's Predator missile. My concern with MoH multiplayer is that it is too set directly between BF:BC2 and MW2. That is, it isn't as featured or deep as either of those games, instead sacrificing depth and creativity for a mixture of the two. Missing features from BF:BC2 include enemy spotting, vehicles, and classes. From MW2, perks are nowhere to be found and the game doesn't feel as crisp. The game is still in development and this is just the beta, but it would appear that having DICE contribute the multiplayer game could be an attempt to quickly get the game to market before Call of Duty: Black Ops. In its current state, it feels like a step back from BF:BC2, sadly simplified.