GS: We hear that players will get some new abilities in multiplayer games, like driving vehicles and calling in air strikes. What are some of the other abilities? What sorts of effects will these have on the gameplay? JH: Unfortunately, due to time constraints, drivable vehicles will not be included in Breakthrough. Our goal from the beginning was to introduce new gameplay and features that enhanced the player's experience. Given the technology and time, we decided to sacrifice this to add more-impactful gameplay. The drivable vehicle code, while functional, wasn't up to the standards of Medal of Honor, and ultimately we weren't happy with the feature in the state it was in. We decided to pull the drivable vehicle feature to focus on the rest of the game, and quite honestly it was a small addition and the effort to perfect it wasn't worth the benefit. We are looking into allowing a new minelayer class to place land mines that disappear from the screen and are detectable only by the minesweeper. This will have a great strategic effect on the gameplay for those not using the minesweeper class