Medal of Honor: Allied Assault Interview - interview
(hx) 12:19 AM CEST - Jul,16 2001
- Post a comment   There's an interview with Associate Producer Stephen Townsend on EA Games.
Q: Medal of Honor Allied Assault uses the powerful Quake III graphics engine. What challenges or opportunities has this provided to the development team for the first Medal of Honor adventure on the PC?
ST: The Quake III engine is extremely versatile and allows the development team to create vast levels that are exponentially larger than anything we've been able to do before -- both inside and out. The biggest thing, from a technology standpoint, is that it finally lets us realize the dream of building an Omaha Beach level that lives up to expectations that people have coming from a game in the Medal of Honor series. It was impossible to pull off before, but combine the talented team at 2015 with the Quake III technology and D-Day suddenly becomes a reality.
In addition to the Invasion levels, the environments vary from the baked desert of North Africa to the frozen tundra of Norway, to the bombed-out villages of France, where whole sides of buildings have been blown apart by artillery -- you can see individual rooms, complete with their own wallpaper, furniture, and personal effects. It's really a wonderful amount of detail. Adding to that you have trees and bushes that sway gently in the breeze, and real-life weather like rain, thunder, and lighting, and even snow flurries that make you feel like in you're fighting it out in the real world.
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