Max Payne 3 details - briefly
(hx) 01:09 AM CEST - Apr,05 2011
- Post a comment VG247.com reports that the latest
print issue of EDGE magazine has a new preview of Max Payne 3. It's the
first major preview of the title since Game Informer did a cover story
nearly two years ago.
MP3 is now a collaborative effort between four of Rockstar's studios:
Vancouver is still developing as before, but New England, Toronto and
London are now all involved. It has been mentioned before that
development has been a joint effort, but specifically who was involved
was unknown until now.
'We have a lot of talented people across all our studios,' said MP3's
art director, Rob Nelson, 'and this just means we can bring the right
people in for a specific task when needed - and it gives the games a
consistant level of quality and an approach that's Rockstar.'
Environments are fully destructible; we're going to
see a wheel-based weapon selection window; and a new cover
system will use scenic objects. Bullet-time will be charged up by
killing enemies.
The comic-like panels from the first two games will return, but,
according to EDGE: 'These dramatic plot pointers use the in-game engine
and show an animated collage of action footage.'
Hundreds of hours of mo-cap footage have also been recorded, which has
been mashed with the Euphoria engine to make characters which will
interact with the environments realistically and accurately, apparently.
James McCafferty, Max Payne's voice actor in the first two games, will
also return in a fuller role. Rockstar previously said it would bring
in a new actor to play Max in the third title.
Probably the biggest revelation from the piece is that the
game will feature online multiplayer, although it isn't mentioned how
it'll work.
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