Gameguru Mania Updated:01:20 PM CEST Sep,21
66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2025 Gameguru Mania
Privacy Policy statement
SEARCH:
 Gameguru Mania News - Apr,15 2006 -  
Matrox's TripleHead2Go - Surround Gaming - tech
(hx) 12:21 PM CEST - Apr,15 2006 - Post a comment / read (1)
NeoSeeker, Trusted Reviews and Paddy the Wak take a further look at the Triplehead2Go, a small device that allows the connection of three monitors over VGA to turn them into a single 3840x1024 monitor.
Paddy the Wak: I can't wait to replay all the games I have that work with the TripleHead2Go, and can't wait to find out what future games will work. As we all know there are one or two developers/publishers that seem to have an inability to think outside the 4x3 box, but I believe things are changing. With top games like Elder Scrolls IV: Oblivion, F.E.A.R and Half Life 2 happily working in widescreen, and now in surround with the TripleHead2Go, the "box thinkers" in the game dev/pub world must be feeling a little inadequate, or just plain lazy. We will just have to wait and see if they decide to accommodate us in the future.

Trusted Reviews: One issue that did occur to us is that three screens would be no use for watching a movie on - you'd be limited to just the centre screen. The other issue is that the screens are analogue only. If you want to use this set up as your main desktp with LCDs then you have to put up with a slightly softer image than you'd get from DVI. Of course some panels have better analogue ADCs than others so a lot depends on the monitor. One way round on an SLI set up is to also plug in a DVI cable to each monitor and leave two plugged into the graphics cards. When you've finished playing your game you can turn off SLI in the drivers, and you only have to swap one cable to unplug the TripleHead and plug in the third screen directly. Of course a native DVI solution would be preferable but it's a usable workaround.

NeoSeeker: There are, as always, some cons to this technology. Most games are not designed to be used in such an odd aspect ratio, and it shows -- usually in the form of warped in-game menus. Even in games that look nearly perfect being stretched across three displays, menus remain warped in awkward-to-read ways, and in the case of Unreal Tournament 2004, clickable elements overlap each other. This wouldn't be so much of a problem if there wasn't a 4.5-inch gap in between each display, leading me to think that three LCD panels, as opposed to CRT displays, would be the optimal way to play games on the TripleHead2Go. Text clarity also seemed to be affected, and did not look as crisp to the eye with the TripleHead2Go as it does with only one monitor. This could pose a problem for some if the system is being used for prolonged periods of time for writing/reading/programming/etc. Flicker and colour vibrance were not an issue at all.
last 10 comments:
Anonymous(02:54 PM CEST - Apr,17 2006 )
DELETED

All comments
 Add your comment (free registration required)


Related news:
Matrox Parhelia Interview - tech (Jun 29 2002)
Matrox Parhelia & DOOM III - gamedev (Jun 26 2002)
Matrox Introduces Parhelia - tech (Jun 18 2002)
Matrox's Parhelia-512 graphics processor - tech (May 14 2002)
Matrox Millennium G450 and Millennium G200 Quad MMS - tech (Aug 01 2001)
Matrox Screws Win2k Users - tech (May 31 2001)

related cheats/trainer:

no results found


 External links