ArsTechnica The Good Andromeda feels like a Mass Effect game, even though we've left Shepard, his crew, and the whole Milky Way behind Graphics (on PC) are absolutely beautiful Core gameplay additions (jump jet, scanning, dynamic cover) fit well and are fun to use Oodles of fun, gooey character moments to discover New dialog system frees you from having to communicate with extreme gestures Plot is engaging and gets you invested in your characters’ fates Huge number of stats, points, and crafting materials will appeal to traditional RPG buffs Over 100 hours of content if you immerse yourself in the game and play it "properly" The Bad You can no longer customize your squadmates' loadouts or pause combat to trigger their special abilities The facial and character animations often appear poorly done, like you’re talking to weird rubber androids Transition animations are everywhere and they all need skip buttons Too many "Hold button to select" interface choices, which are fine for controller but terrible on mouse and keyboard Priority missions disable at-will saving and force you to checkpoint-based autosaves, which is a stupid design decision carried forward from 1990s console gaming that needs to die a million deaths No quick-save functionality at all—boo hiss, BioWare Depth and complexity of the game is likely to turn off a large portion of the potential AAA audience used to simpler experiences Huge number of stats, points, and crafting materials will turn off people who aren’t traditional RPG buffs The Ugly This game is Dragon Age: Inquisition in space, and therefore most of the “offline MMO†grinds people complained about in DA:I are present in this game as well GameSpot: Unfortunately, there's a dark cloud hanging over all of this: technical issues. Sure, the facial animations really don't look great, but the problems run deeper. On PS4, the framerate was all over the place both in and out of action. On both PS4 and PC, I encountered several audio issues, most notably multiple lines of dialogue playing at the same time, covering each other. I also saw other random glitches like characters that failed to load during conversations, exiting a conversation to find myself a room away from where I was previously, and enemies that fell into the level geometry. None of these issues rendered the game unplayable, but they were noticeable and pervasive. VentureBeat: Games have to fit into our lives, and that’s not always fair. Mass Effect: Andromeda might’ve worked a decade ago on the Xbox 360 and PlayStation 3, but it doesn’t work in a world that is delivering games like Horizon: Zero Dawn, Nier: Automata, and The Legend of Zelda: Breath of the Wild. In this reality, BioWare’s latest role-playing game is old, broken, and often boring. Worst of all, it’s going to disappoint fans of the Mass Effect series. Forbes: I have a feeling that Mass Effect fans will enjoy the game, but I don’t think anyone will claim it outclasses the original trilogy, outside of maybe the very first game. If you could combine the story and memorable quests of the originals with the combat, visuals and scope of Andromeda, you would have the perfect video game, though I think what's offered here will satisfy most. Despite its issues, Andromeda is welcome return to one of my favorite fictional universes, and I am still not ready to let Mass Effect go. I'm not sure I ever will be. VG247: Mass Effect Andromeda is very far from perfect, and its problems feel very last generation. At first glance, and even after longer examination, it suffers greatly by comparison with other recent releases. And yet, at the end of the day, this is a Mass Effect game. It has what you probably came for: the characters talk to you, and to each other, in ways that make you want to be a part of their world. It feels off to write so much about what’s wrong with Mass Effect Andromeda when what’s right with it can be summed up so succinctly, but I think that’s the conversation we need to have if BioWare is ever going to pull it socks up and get better at wrapping its talents up in functional and worthwhile games. In the interest of injecting just a little balance, though: yes, there were moments that made me laugh, that melted my heart, that filled me with sorrow or anger. I don’t want to spoil any of them. Most of them happen beyond the first ten hours. Possibly a desire not to spoil these moments is why BioWare front-loaded Mass Effect Andromeda with the utter tosh of the opening quests.
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