Mad Max - Update #4 - patch
(hx) 11:46 PM CET - Oct,27 2015
- Post a comment / read (2) Avalanche Studios has released a new update for Mad Max via Steam. According to its changelog, this update comes with various map improvements and fixes, adds Steam Controller support, and improves performance in several locations.
General Updates for All Platforms:
Map improvements and fixes.
Fixed a problem with a draw
bridge’s winch in Great Watcher.
Fixed an instance where The
Jaw’s locks couldn’t be destroyed.
Fixed several issues
involving projects in Strongholds
Improved performance in
several locations
Corrected a couple of
annoying softlock issues
Corrected how Warcriers
would suddenly stop doing their job if Max would leave the area and
then come back without disposing of them.
Fixed a camera problem in
some instances
Fixed an instance where
Insignias wouldn’t be accurately tracked after being destroyed.
Polish of collision meshes
against the certain terrain and objects
Fixed a couple of persistent
UI issues
Corrected the momentary
inability to use Fast Travel after certain Wasteland Missions.
General bug fixes
Win64 Specific Updates:
Steam Controller support
added to the game.
Fixed an issue where the
Resolution defaulted to a lower setting. Saves should now retain the
player selected Resolution.
Fixed an issue where overall
volume remained low after adjusting Volume settings.
Fixed a problem with the
Refresh Rate setting being reset to 24hz with the previous patch. Those
settings now correctly persist through updates.
Fixed a problem with
remaining stuck in Jeet’s Stronghold after completing the Dinki-Di’s
mission in some cases.
Fixed a UI conflict issue
for Settings not being saved when selecting an option with the mouse
and then using the keyboard to change and confirm the change.
Implemented a Virtual
Keyboard for when accessing WBPlay credentials fields with a controller.
Implemented a smoother
loading screen transition across the screens when using a multiple
screens display setup.
Fixed missing images for
certain keyboard functions in the Keymapping Options Menu.
Corrected instances where
the Pause menu would display incorrect control labels when switching
between Keyboard+Mouse controls and a Controller.
Fixed a navigation
restriction problem after using Escape to exit certain menu panels.
Fixed the problem with
accessing a Challenge Category once that category was completed.
Polished controls in the Map
screen to avoid having the “Action” control result in placing a Marker
in the map.
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