GameSpy: Command & Conquer: Generals was a distinct departure from the story-driven gameplay of the previous games. Is this the new direction for the franchise, or should we expect to see a return to previous styles in upcoming Red Alert and Command & Conquer games? Louis Castle: We are dedicated to Command & Conquer products, and with each one we will look to make sure and match the most appropriate fiction to the gameplay benefits we feel the market will be most excited about. We are currently working on something new -- it's in the early stages of concept development -- and we are currently considering our many options. It's not unusual during the genesis of a game to start leaning towards one concept but then find that the gameplay lends itself to something else -- we've already taken the concept in a new and exciting direction that is vastly different than what we initially proposed. Whatever we do, though, I can promise that we will be faithful to the story presentation set in previous products and we hope to build upon that fiction.