Q: Can you tell us a little about how you animated the fight sequences in the game (having seen the preview at E3, I was rather impressed with the animation)? Rob: “The majority of the character animation effort for the Xbox, PS2, and PC platforms came from WXP (our Xbox developer). With some guidance from our on-staff art director, they created and hand-animated the vast array of characters, monsters, and creatures that you see on the screen. These animations are keyframed, rather than motion-captured. It’s pretty hard to find Balrogs and animated trees to bring in for motion capture sessions.”