Please tell us a little bit about the upgrades you made to this water? Vishwa Ranjan: Our water now uses technology similar to what films use when doing offline CG ocean water. It is capable of looking very close to real video footage of ocean water. We also added new wave technology to create big waves along the coastlines. All this helps to immerse the player into an experience that was previously possible only in movies. How is the water different than the water shown in the first game? Vishwa Ranjan: The new water uses simulation of deep ocean water, and the whole world reflects into it, lighting plays with the small ripples, big waves are generated along the coastlines, and there are depth-cues for game play incorporated. The water in the first game was a flat plane with bump and environment maps that did does not factor in lighting, which is why there were no reflections. Although, it was as good as it could be back then, it seems somewhat basic in comparison!