Longest Journey 2 Preview - preview/review
(hx) 09:26 PM CEST - May,25 2003
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Adventure Gamers have posted
a
short preview (or rather an Q&A with Designer Ragnar Tornquist) of
The Longest Journey 2,
Funcom's upcoming adventure game sequel. According to this article, The Longest
Journey 2 won't be out until 2005. Here is an excerpt:
In The Longest Journey 2, problems can be solved through traditional means, as well as through more dynamic solutions. There will be real brainteasers in the game, but there will also be situations where the player is required to take a more physical approach. For example, the lead character may have to get up to a ledge. You will have to find an object, like a rope, or construct something that allows you to fly up to the ledge. "I want players to have more control, not just scripted sequences all the time. We are putting physics into the game to allow puzzles to be physics-based. You can roll a stone to crush through a door instead of trying to find a key. So it's all about having a living world. That's the way adventures have to go."
The game will be in real-time 3D, but worries that the game will feature an action/adventure-style view from behind can be laid to rest. The camera will be put in fixed positions, or set on a path for certain shots. Also expect the camera to play an important role during dialogues. "Every dialogue is going to be scripted in terms of camera movements. You'll have facial expressions. You'll get closer to the character. You'll see people blink, tears running down their eyes-you'll see wrinkles, you'll see smiles. Their hair will be moving."
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