TTG: Tell us a bit about the sound and music score found in KREED. What kind of mystical atmosphere will be played in the background, and what kind of effects can we expect from the general weaponry ? BURUT: The sound mounting of KREED will be very saturated and realistic. We use simultaneously, as usual and as original exclusive synthetic sound as possible. The music soundtrack carries out the aggro-industrial and dark ambient style with light elements of ethnic & new age. Different sounds and sound-effects will accompany the player all over the place, creating the special atmosphere. Instantly, on the ship Aspero (mission # 1) you’ll hear the rustle of ventilators, crackle of the damaged electric wiring, drawling rumble of the reactors, strident wailing of the spare siren. On the ship-fortress of Tiglaary (mission # 4) the player will fell like in the center of the swarm of giant insects, emitting unusual sounds that are their language. The music mounting will help the player to pass the game without taking a breath, and also to feel the value of certain episodes. For example, when player will sees the aliens ship on the of giant hollow for the first time, he’ll hear the dismal and majestic music in the style of the best creations of ambient masters Brian Eno, Vidna Obmana & The Future Sound of London.