Jolt.co.uk:Over the years we have seen the number of enemies in games go from 3 or 4 at once in Quake, up to 40 or 50 in games like Serious Sam. Now that developers like yourselves and Id software are working with these new, power-hungry engines, are we going to see a return to games with only a few enemies on screen at once? Vladimir: The base of our gameplay is that every separate enemy has his own unique personality and it will take some serious thinking to defeat him. Their intelligence level will be rather high, they will have various weapons. Defeating such enemy gives much more satisfaction than just thoughtless and cynical slaughter of irrational monster crowds. Though the latter could also be nice, but not for long. Our intellect is primarily designed for teamwork, so you should expect striking group skirmishes in Kreed.