We're going to come out and say it: Microsoft is going to release a Move-style controller for the Kinect within a year or so. We had fun with the games and the hardware, but $150 for the camera and $50 per game? Not yet. Close, but not yet. The Good * The hardware is easy to set up, with good instructions * The games are simple to jump in and play * Using your hand as a cursor can be fun * The games make you move, and tend to be a good workout * Voice commands are useful in some circumstances * The camera can adjust itself to put you in frame * Games still work in low light conditions * It knows who is playing, and uses that account * The effect is uncanny when everything works right The Bad * The menu system takes much longer than just using buttons * The hardware sometimes has issues hearing you or seeing your movement * The games are very similar * Without buttons, you lose control in certain parts of certain games * It starts at $150, which feels expensive * There is lag. It's not terrible, but it's there * The Kinect Hub doesn't do everything, or even most things The Ugly * Too many games used the "take pictures during gameplay" gimmick. We get it—playing games on the Kinect makes us look stupid. It almost feels like you're playing a game so the 360 can laugh at you
Sized room there's going to be some furniture rearranging. In my small apartment this translated to the rather extreme measure of turning the layout of everything in the room 90 degrees to get enough distance from the screen. But even at a friend's house we had to move chairs, sofa, and table and even then in a decent size den only just had enough space to play.
Pros At a basic level, the tech behind Kinect is very cool. The camera's sensors allow the system to track your body's movement in a 3D space (in this case, your living room) without you having to hold anything. It's unlike anything we've seen in video games before, and far more advanced than the technology we saw in the Wii. Cons Neediness. Because Kinect is tracking you with a camera, it needs good lighting and ideal surroundings. If you're lacking either, you're going to see the camera have serious problems keeping up, often glitching out, telling you that you're not standing in front of it when you most definitely are. Even in acceptable lighting, Kinect seems to only work flawlessly about 90% of the time and you're more than likely to run into body-tracking issues in even the best of circumstances. The required space is probably the biggest problem facing Kinect. You need a lot of it. From the point where the camera is resting, you need, at the very least, 7 square feet of open space in front of your TV. No couches, no coffee tables, no nothing. Just open space. If you live in a metropolitan area, this is likely to be a problem. Personally, I was forced to build a make-shift shelf behind my TV in order to have enough space.