GameSpy: How "alive" are the environments you visit? Jon Knoles: Enemies in the game will charge you, take cover, or run for their lives if overwhelmed. Their behavior varies based on what weapon they have. For instance, a blaster pistol-packing enemy is more likely to take cover, or perform evasive rolls, and try to keep a minimum distance from you. An enemy armed with a heavy repeating blaster is not likely to take cover, but instead unleashes a rapid volley of blaster bolts at you. There are sniper enemies and rocket-launcher enemies, who usually stay put and try to bean Jango from a distance. When you use your wrist cable to snare an enemy, he'll struggle and call out for help, and if you roast enemies with your flamethrower, they'll run screaming, possibly throwing themselves off of cliffs in a panic. Non-enemies like civilians will marvel at your jetpack, and cower in fright when the laser bolts start flying, often running in a crazed panic. Also, in addition to the rendered cinematic sequences between chapters, there are also 56 in-engine cinematic sequences that move the story along, usually involving Jango forcing information from reluctant fugitives. There is also a lot of environmental interaction as well; Jango will have to navigate huge areas of free-form terrain, automatically grabbing tricky ledges, shimmying or jet-packing across dangerous chasms, lowering bridges, opening blast doors, blowing up things, riding conveyors, crawling through tunnels, cutting through and kicking down doors -- there's lot of stuff going on in the world.